swixel dot net

Playing by the rules(?)

My SFML Engine

Calling my SFML work an ‘engine’ is a bit of an exaggeration, simply because SFML does most of the heavy lifting for me, using most of what I was using before (including OpenAL, OpenGL, and FreeType), while still giving me the power to use OpenGL.

So the status is:

That’s really all for now. This is ~24 hours after I started an SFML version of my game…