My SFML Engine
Calling my SFML work an ‘engine’ is a bit of an exaggeration, simply because SFML does most of the heavy lifting for me, using most of what I was using before (including OpenAL, OpenGL, and FreeType), while still giving me the power to use OpenGL.
So the status is:
- GUI is GWEN (using an updated/fixed version of voodooattack’s SFML renderer);
- Input is working.
That’s really all for now. This is ~24 hours after I started an SFML version of my game…