Engine in Progress
So I’ve decided to move away from GarageGames and Torque and write my own engine. I’m starting with a single tool: GLFW.
Everything else is raw C++ at the moment.
I am contemplating a scripting engine, using the following languages:
- Python (I would prefer this);
- Lua (Other people appear to prefer this);
- Erlang (what can I say, I need help);
- Something else magic.
I’m also looking at putting together a few simple elements like the console and what not, but the engine will be accompanied by a game (to test it).
Anyway feedback is welcome (as usual).