swixel dot net

Playing by the rules(?)

Engine in Progress

So I’ve decided to move away from GarageGames and Torque and write my own engine. I’m starting with a single tool: GLFW.

Everything else is raw C++ at the moment.

I am contemplating a scripting engine, using the following languages:

  • Python (I would prefer this);
  • Lua (Other people appear to prefer this);
  • Erlang (what can I say, I need help);
  • Something else magic.

I’m also looking at putting together a few simple elements like the console and what not, but the engine will be accompanied by a game (to test it).

Anyway feedback is welcome (as usual).