Midgard Continues …
‘Codename Midgard’ or ‘Project Midgard’ continued today, with some minor modifications to the UI — nothing too saucy, just a tweak here and there, mostly to do with spacing.
Update
- GUI Status ~90% done / production stage;
- Client Logic ~2% done / planning stage;
- Server Logic ~2% done / planning stage;
- ‘Race’ file format (.ball) designed and implementation started;
- Base game will ship race;
- Free update race will come later (I’d prefer it to be balanced before release, and one race can’t be unbalanced with itself ;));
- Potential for other races as free/paid DLC (would like to keep that 1:1).
There is a lot of background logic beyond client/server, such as main menu, option dialogue, bindings, etc, but the GUI now has default binds / shortcuts on most of its buttons.